Games
Cats Fly Helicopters
A friendly feline flight sim.
Play as an enterprising young cat from an odd family of scrap collectors. Build and upgrade helicopters to take on a wide variety jobs in an open physics playground.
Wishlist: Cats Fly Helicopters on Steam
Cats Fly Helicopters is a collaboration with Flippfly
Roger Meatball
Land your plane on the aircraft carrier.
Roger Meatball is an accessible but full-featured flight simulation. The game is designed to be played on standard console controllers. Roger Meatball is a streamlined alternative to serious flight simulations.
Play the demo: RogerMeatball.com
The Eyes of Cheatin Hitman
Agent 47 is tasked with assassinating the crooked boss of the Clowinging Union, “Lippy the Mouthless Mime.”
A parody of the Hitman series staged in Wisconsin. The game features fishing, unicycling, and cheese.
Play it today: it only takes ten minutes
Jon Coughlin
I am an independent game developer from Madison, Wisconsin. I have ten years of experience working as an aerospace engineer, where my specialty is developing flight simulations. I started developing games in 2013 as a hobby, and have been working professionally in games since 2017.
I am interested in collaborating with teams pushing the state of the art in accessible flight and narrative in video games.
I am also a proud husband and father, and a School Board member in Stoughton, WI.
Digital Presence
itch.io: coughlinjon
email: joncoughlingames@gmail.com
twitter: @clicktozoom
twitch: JonMakesGames
Jonathon A. Coughlin
Objective
Advance the state-of-the-art in play
Education
Purdue University, West Lafayette, IN May 2009
Bachelors of Science in Aerospace Engineering GPA: 3.7
Skills
Highly proficient in representation of real-world physical phenomena through modeling and simulation
Strong foundation in 3D Newtonian physics and aerospace principles including but not limited to:
Vectors, coordinate systems and transformations, forces/moments/mass properties
Rotation dynamics including Euler and quaternion representations of rotation states
Guidance algorithms and autopilot design
Software Proficiencies
Languages: C#, C++, Javascript, HTML/CSS, Matlab/SIMULINK
Tools: Unity, Visual Studio, Blender, Sketchbook, GIMP, Various CAD programs, Git, Mercurial, SVN
Extensive knowledge of Windows-based and UNIX-based platforms
Independent Game Development in Unity C#
Roger Meatball - 2018 to Present, Independent
RogerMeatball.com
Casual flight simulation about landing planes on an aircraft carrier
Featured in the atrium of Chicago’s Museum of Science and Industry during Bit Bash 2019
Asymmetric, cooperative multiplayer offering unique roles for pilot and landing signal officer
Proof of concept for modular flight simulation architecture
Cats Fly Helicopters - 2017 to 2019, Collaboration with Flippfly
CatsFlyHelicopters.com
Designed & implemented realistic helicopter flight dynamics with accessible control scheme
Gameplay and physics programming for props and machinery in physics sandbox
Dynamic, optimized fire, buoyancy, aerodynamics simulations
The Eyes of Cheatin Hitman – 3 Months, Independent
Linear first-person comedy set in Wisconsin, fully voice-acted
Featured at Glitchcon 2017 as a part of Minnecade
Aerospace Engineering & Management Experience - 10 Years
Aerospace Engineer – Dynetics, Inc.
Huntsville, AL 2009 – 2014
Missile Modeling, Simulation & Analysis – 5 years
Developed, maintained and exercised 6-DOF simulations of missiles ranging in class from shoulder-launched to anti-satellite
Characterized missile performance against a wide range of threats using Monte Carlo techniques and parallel processing computer clusters
Modeled diverse sets of ground/air/space-based targets capable of evasive maneuvering
Project Management – 3 years
Led teams of 2-4 engineers on projects developing simulations and performing analysis, often working with our customer to refine requirements and validating our product against those requirements upon delivery
Served as technical point of contact with customers, maintained day-to-day communication
Estimated project costs and crafted technical responses to proposal requests
Flight Test Support & Application Development – 2 years
Member of flight test team, deploying several times per year for up to two weeks per deployment, modifying/exercising simulation to plan flight tests, predict and verify hardware performance, and diagnose flight test anomalies in a high stress environment
Designed GUI for real-time flight test software, compressing a wealth of hardware health and status data into a collection of only the most mission critical flags, numbers, and graphics.
Engineered tools to automatically process flight test data, replicate real-world performance within 6-DOF simulation, and generate plots for quick-look report
Designed test-range safety analysis package to communicate risks associated with all feasible test article failure modes
Presented flight test quick-look reports and findings to customers within hours of test events
Rocket Engineer – Orbital Technologies Corporation
Madison, WI 2014 – 2016, 2017 - Current
Rocket Test Facility Software Development
Leading development on an in-house test facility monitoring and operation software package (C#)
Software runs five rocket test cells, ranging in thrust capability from pounds to tens of thousands of pounds
Rocket Engine and Spacecraft Simulation & Analysis
Scaled and positioned control systems on conceptual space launch vehicles
Built and exercised node-based simulations of rocket engine test facilities and rocket engines
CFD lead and mechanical design support on spacecraft air-conditioner design team
Sized thermal rejection systems for an inflatable spacecraft
*PDF resume and references available upon request